Pass night 3 on fnaf 1 pc
Once the power hits 0%, all the tools that you can use to protect yourself will disappear from the screen, and you will be unable to use any of them. Along with the monitor, that makes five tools to use at your disposal, but you can only use up to three of them at a time. The left and right doors are separate tools. Using three tools will use up four bars of power. Using two tools will use up three bars of power. Using one tool will use up two bars of power. Using no tools will use up only one bar of power. How much power you're using is displayed by the power indicator at the bottom left side of the screen. The monitor, hall lights, and doors all use up power. Use this to keep track of what you should be doing at certain times of the night. The clock will start from 12AM and will go all the way up to 6AM. This thing tells you the time and number of the current night. The clock is found in the upper right side of the screen. This will be further explained in the sections about the animatronics. The only animatronic that completely bypasses this mechanic is Foxy. Your ears must be used to listen to certain in-game sounds that will warn you of approaching animatronics. This will be explained in more depth in each of the animatronic sections. Unlike the hall lights, both doors can be used at the same time.įail to close the doors at the right time, and it's game over. The buttons will change back to red, and the doors will rise. To deactivate the doors, click on the door buttons again. The buttons will turn green, and the doors will drop. To use the doors, simply mouse over to the door buttons and click on them. Use it to protect yourself from Freddy and Chica. Use it to protect yourself from Foxy and Bonnie. The left and right doors are the only way to prevent any animatronic from entering the office once it has the chance to strike. The hall lights are only effective against Bonnie and Chica. This is a useful maneuver for the later nights where you need to be faster with your tools.įoxy and Freddy CANNOT be checked with the hall light. Bringing up the monitor will instantly turn off either light.
This is important for avoiding deaths.Īnyway, you can only use one hall light at a time. The hall lights must be used whenever you can't find Bonnie and Chica in the cameras, whenever they cause the cameras to go out while they move, or whenever they make footstep sounds. To turn off the hall light, just click on the button again. Both the light button and the doorway will light up. To use a hall light, scroll over to the appropriate light button and click on it. Thus, you can't get away with simply checking the cameras you must also use the hall lights. These doorways are also known as your blind spots because the camera can't see those areas. The left and right hall lights are used to check for Bonnie and Chica when they try to enter the office from the doorways.
#PASS NIGHT 3 ON FNAF 1 PC FULL#
Now, you're back in full view of the office. When you're done using the monitor, scroll down to the double arrows at the bottom of the screen again to put it away. You can switch to a different camera feed at any time. To view any of these camera feeds, simply click on the one you want to see. The camera feeds are labeled with numbers and letters, and the monitor will display the name of the currently selected camera feed at the top of the map. This map has clickable boxes that represent the camera feeds of all the rooms. You'll see a mini-map of the entire building on the right side of the monitor screen. Now, you have access to all the cameras in the building. To activate the monitor, simply scroll down to the giant rectangle with the double arrows at the bottom of the screen. It can also be used to prevent Freddy and Foxy from moving. The monitor is used to watch the animatronics' movements throughout the restaurant. To pan to the right, move the mouse to the right. To pan to the left side of the office, move the mouse towards the left of the screen. The mouse is responsible for all inputs in the game, from controlling the player's view to using the door controls to checking the cameras. Your tools for that are the monitor, the doors, the hall lights, the power indicator, the clock, and a pair of good ears. You can't fight the animatronics, but you can ward them off. The game's mechanics are simple to learn.